Saturday, February 9, 2019
Diversity in Video and Computer Games :: Technology Entertainment Essays
Diversity in Video and Computer Games Ever since the pong and Atari 2600 consoles became super acidplace items in the American household in the 1980s, video games pull in been part of the world culture. One may be ch on the wholeenged to find a college dorm room without at least one (if not all three) next generation video game systems. Yes, video games are common methods of entertainment among college students regardless of race. So it seems logical that, since the games are played by all races, they should have inwardness featuring all races, right? Well, thats what Im here to examine.Violence and sport Up to this point, the majority of look for based on video games was directed toward the deuce major concepts of sex phone numberivity and ferocity. The existence of violence in games is not up for debate from donkey Kong throwing barrels and Pac-Man eating ghosts during the birth of home gaming, to samurai Samanosuke slicing up demons in Playstat ion 2s Onimusha series, violence has been prevalent in gaming. In fact, a study claims that, on average, 89% of video games include violent content (Children Now, 2001).The question is how does the violence affect young players? There are two rival camps with opposing viewpoints on the matter of media violence. One, and arguably the more point-blank of the two, states that violent content is likely to make the viewer/player act out in violent ways. The other claims that violence in games acts as a catharsis, thus preventing violence on the part of the user. Research on this aspect of video games, and in fact all media, has been conducted as huge as the technology has been in existence (Dominick, J.R. (1984). Video games, television violence and aggression in teenagers.). As of yet, results have been inconclusive.Gender in Gaming Within the sexual activity-based subset, most research involved the roles of women within the games, or instead possibly the lack there of. In the often-referenced article An examination of violence and gender role portrayals in video games implications for gender socialization and aggressive behavior, Tracy Deitz (1998) nominate the portrayal of women in games to be somewhere between negligible at best, and harmful to the perception of females at the very worst.
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